Getting back to old map
KraftZone Server: mc.kraftzone.tk

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Author Topic: Getting back to old map  (Read 5397 times)

Koolio

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Getting back to old map
« on: March 18, 2013, 10:47:20 PM »


Kraftzone World (1.3.x and 1.4.x)


This map will now have a worldborder on it, as shown in the picture with the big red circle... reason for this is mainly due to keeping a more sane and easily maintainable file sizes for the map and the rendered tiles of the map.. which were growing past 18gb+ combined and 800,000+ worth files. The benefit is that more regular offsite backups, and public map viewing will be possible again, that and you get to play on this map again aswel as having more worlds added to the server (survival only map being one of the new worlds)

- Everything that is outside of this border (redcircle) will be deleted in roughly 3weeks or sooner depending on how quickly all towns/buildings that are good enough to keep, are moved inside the world border circle.
- Chestshops in this world will no longer work, gaining money in this world will be prevented
- This oldmap now has a seperate inventory system, both for survival and creative modes.
- You can create your town again in this old map should you wish (though I don't recommend it for now)
- This map will not have anti-xray, you are allowed to xray on this oldmap as the separate inventory system and gaining money from it should be prevented.
- Any attempts undermine the new survival only map will result in punishment. Trying to bypass restrictions on gaining money or smuggling items into the survival only map and its separated inventory system will not be tolerated.
- If you do find such glitches and possible money gaining exploits please do let me know as the goal is to keep the new map strictly survival only and as legitimate play as possible.

For now everything is protected, the only way you can get build/destroy perms on the old map is by getting a WorldGuard region with your name (or anyone else's name that you want to allow build/destroy rights) on , some of you might already have WG regions in the form on sponges, though sponges in the old map will be wiped out eventually as there was 1000's of them.

In order to get back to the old map priority will be given in this order:

1- Those with a buildings/ towns that are outside of the new worldborder circle.
2- Donators with creative who want to go back to the old map.
3- Donators/Members with towns.
4- Everyone else.


At a later point in time when the old map is adequately  WG region protected for old towns and buildings etc, ...then _global_ build/destroy permissions will be lifted and everyone will be able to visit the map and build/destroy outside of WG regions/towns.


====================
New staff positions....

I will be looking for more active staff and support with competent WorldGuard knowledge to help with this process so everyone is happy sooner. This means that yes I am looking for new staff though you need to make sure you know how to install minecraft mods, the biggest must is http://kraftzone.tk/wecui

- Have gained member rank on the server
- Good knowledge of plugins such as Worldguard, Essentials, quick to learn.
- Pleasant attitude, friendly as possible always ready to help.
- Good at building and have ideas to improve server.
- Can work on own initiative.

- Does not have a past record of annoying others.

Read the staff application board, post a bump to an old staff app if you think you still qualify or otherwise send me a pm with usual staff application info directly to me.
« Last Edit: March 20, 2013, 10:43:31 PM by Koolio »

Pepsi87

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Re: Getting back to old map
« Reply #1 on: March 24, 2013, 07:09:11 PM »
New staff positions....

I will be looking for more active staff and support with competent WorldGuard knowledge to help with this process so everyone is happy sooner. This means that yes I am looking for new staff though you need to make sure you know how to install minecraft mods, the biggest must is http://kraftzone.tk/wecui

- Have gained member rank on the server. CHECK
- Good knowledge of plugins such as Worldguard, Essentials, quick to learn. CHECK
- Pleasant attitude, friendly as possible always ready to help. CHECK
- Good at building and have ideas to improve server. CHECK
- Can work on own initiative. HALF CHECK
- Does not have a past record of annoying others.       <- Damnit
« Last Edit: March 26, 2013, 01:07:22 AM by pepsi87 »
I cant really build anything.

XxJohnFigueroaxX

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Re: Getting back to old map
« Reply #2 on: March 25, 2013, 04:50:37 PM »
Koolio i waant Staff becuase i have asked many times
I'll be back soon.

CopyableCougar4

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Re: Getting back to old map
« Reply #3 on: March 25, 2013, 05:11:16 PM »
John this isn't the place to be begging for staff. That's what the "Applications" section is for :D
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Thecyberhedgehog

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Re: Getting back to old map
« Reply #4 on: March 25, 2013, 05:31:04 PM »

- Does not have a past record of annoying others.       <- Damnit
Ikr lol

Dilly2k

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Re: Getting back to old map
« Reply #5 on: March 26, 2013, 01:12:25 AM »
Koolio i waant Staff becuase i have asked many times
pfff That's not the way to get staff... just because you asked so many times woun't get it john... why would that be a way? maybe a good way is not ask it and having koolio trust you...

Pepsi87

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Re: Getting back to old map
« Reply #6 on: March 26, 2013, 01:24:14 AM »
Why isnt the server up?
I cant really build anything.

CopyableCougar4

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Re: Getting back to old map
« Reply #7 on: March 26, 2013, 10:16:29 PM »
In the shout box, Koolio explained its a problem with the server company, and he said it will be explained in due time.
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Komaquest

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Re: Getting back to old map
« Reply #8 on: March 27, 2013, 02:58:48 AM »
Im so confused so are we getting back to the old map or not? Also try to post when the server will be back up i miss it :P

RedArrow

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Re: Getting back to old map
« Reply #9 on: March 27, 2013, 01:12:43 PM »
We are just keeping the map as it is, probably with some roleback. And I don't know but I think it is difficult to say when the server is online again.
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Koolio

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Re: Getting back to old map
« Reply #10 on: March 27, 2013, 03:03:46 PM »
I have ordered a new server, however the delay now is with the new host not providing me the details..... honestly I'm sick of all this myself as for the old host. Will later on provide information as to what has happened.

ThemeSeven

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Re: Getting back to old map
« Reply #11 on: March 28, 2013, 04:12:48 AM »
I know some glichs from the old world and from the new world
1. You can place lava with dispencers in towns
2. You can place lava in a plot if your friend adds you to it.
3. Were is my money :3
4. Were is the command list that you promised koolio.
5. I want my stuff back T.T
6. in the old world signs do not work for me.

My list of glichs and my needs.

RedArrow

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Re: Getting back to old map
« Reply #12 on: March 28, 2013, 11:43:07 AM »
I know some glichs from the old world and from the new world

3. Were is my money :3
4. Were is the command list that you promised koolio.
5. I want my stuff back T.T

My list of glichs and my needs.
These are not glitches...
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LunarBrick

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Re: Getting back to old map
« Reply #13 on: April 03, 2013, 04:56:41 AM »
I know some glichs from the old world and from the new world
1. You can place lava with dispencers in towns
2. You can place lava in a plot if your friend adds you to it.
3. Were is my money :3
4. Were is the command list that you promised koolio.
5. I want my stuff back T.T
6. in the old world signs do not work for me.

My list of glichs and my needs.


Anyway.... as RedArrow said, these are not glitches...

The old world will not be supported with most of our plugins, but some parts of the area will be WG'ed as well as having a worldborder.
Think dirt is useless? Think again.

Hadi

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Re: Getting back to old map
« Reply #14 on: April 03, 2013, 05:16:27 AM »
So this is irrelevant to the comments, but I would like access to my parkour in the old map.
However you don't have to make it public.
I looked for it forever and couldn't find it due to the fact that the map isn't being useful.
Hello, Hadi here, dedicated player of KraftZone.

 


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